

If you need to learn more about Proton be sure to check out our Beginner's Guide.
#GHOSTRUNNER DIRECTX 11 OR 12 UPDATE#
Update vkd3d-proton to include the latest development work.ĭetails can be seen on the official changelog any time.Fix Resident Evil Village display settings.

Divinity Original Sin 2 (broken after a game update).Quake Champions (broken after a game update).On top of that Proton 6.3-7 is also officially out now which includes these improvements: It doesnt work with the standard DirectX 11 version of Rainbow Six Siege, however, requiring you to run the game in Vulkan instead. (At least, according to our testing on an AMD RX 5600 XT.) For this reason, we recommend sticking with DirectX11 for the best performance if you aren’t going to use ray-tracing or DLSS. To enable it you need to set PROTON_ENABLE_NVAPI=1, which you can do as a Steam launch option for games like PROTON_ENABLE_NVAPI=1 %command% (right click -> properties -> launch options).Īdditionally this Proton Experimental release also fixes crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer. The only reason to use DX12 is if you intend on also enabling ray-tracing or DLSS- otherwise, the game simply looks visually identical but runs slightly worse. Well, their date was a bit off there it seems but Valve / CodeWeavers managed to pull in DLSS support for at least DirectX 12 in Proton Experimental as of September 30. Ghostrunner has quite static environments and limited number of enemies/dynamic elements. Such functionalities are great for games with quilte a lot of moving parts (open world games). Two big bits of news for Steam Play Proton today with two new versions getting released so let's take a look and see exactly what's new for the Windows compatibility layer.įirstly, NVIDIA announced back in August that DLSS would come to Proton in September for DirectX 11 / 12. DX12 is great at decreasing draw calls and better multi core CPU utilization for pushing data to GPU.
